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jrandom
Joined: 07 Feb 2010 Posts: 3
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Posted: Sun Feb 14, 2010 11:30 pm Post subject: Combiner not properly outputting bump channel? |
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I'm trying to create a bump map from the greyscale output of some combined 3D texture nodes and it appears to have no effect:
http://www.rainybrain.org/Images/Craters_Nodes.png
I've tried scaling up the bump output in that final Combiner node as well as the Bump Height parameter in the Delta node, to no avail.
(The values are scaled to be between 0.0 and 1.0 in the ReRange nodes.) |
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jrandom
Joined: 07 Feb 2010 Posts: 3
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Posted: Mon Feb 15, 2010 7:32 am Post subject: |
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Aaaaand I discover that Lightwave takes an objects size into account when rendering bumpmaps. They didn't show up on my 900km-wide object until I upped the scaling to about 100,000.
Full Hi-Def Render, 100% procedural textures and displacement maps. Almost every single node used is from IFW2. |
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shadersrjj Site Admin
Joined: 27 Oct 2007 Posts: 76
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Posted: Mon Feb 15, 2010 8:10 pm Post subject: |
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Hey, really cool texture, congrats on the render
RJJ |
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jrandom
Joined: 07 Feb 2010 Posts: 3
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Posted: Mon Feb 15, 2010 9:34 pm Post subject: |
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| Thanks! I have to say that IFW2 is probably the best $80 I've ever spent. The Composite and Combiner nodes alone made the purchase worth it. |
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