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Combiner not properly outputting bump channel?

 
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jrandom



Joined: 07 Feb 2010
Posts: 3

PostPosted: Sun Feb 14, 2010 11:30 pm    Post subject: Combiner not properly outputting bump channel? Reply with quote

I'm trying to create a bump map from the greyscale output of some combined 3D texture nodes and it appears to have no effect:

http://www.rainybrain.org/Images/Craters_Nodes.png

I've tried scaling up the bump output in that final Combiner node as well as the Bump Height parameter in the Delta node, to no avail.

(The values are scaled to be between 0.0 and 1.0 in the ReRange nodes.)
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jrandom



Joined: 07 Feb 2010
Posts: 3

PostPosted: Mon Feb 15, 2010 7:32 am    Post subject: Reply with quote

Aaaaand I discover that Lightwave takes an objects size into account when rendering bumpmaps. They didn't show up on my 900km-wide object until I upped the scaling to about 100,000.

Full Hi-Def Render, 100% procedural textures and displacement maps. Almost every single node used is from IFW2.
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shadersrjj
Site Admin


Joined: 27 Oct 2007
Posts: 76

PostPosted: Mon Feb 15, 2010 8:10 pm    Post subject: Reply with quote

Hey, really cool texture, congrats on the render


RJJ
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jrandom



Joined: 07 Feb 2010
Posts: 3

PostPosted: Mon Feb 15, 2010 9:34 pm    Post subject: Reply with quote

Thanks! I have to say that IFW2 is probably the best $80 I've ever spent. The Composite and Combiner nodes alone made the purchase worth it.
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