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Dave Jerrard
Joined: 08 Dec 2007 Posts: 4 Location: Chained to a computer. It sucks, but at least it's a fast computer!
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Posted: Wed Nov 25, 2009 8:50 pm Post subject: Requests for the Panel nodes |
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I've been doing a lot of work with the various panel nodes lately, and I frequently run into situations where I need just a little more control.
First off, the number of Rivets needs separate U and V amounts, for situation where a panel is longer in one direction than another. For the Disturb value, it would be fantastic to have the option of letting the node add or remove rivets to keep their spacing the same, and one to keep them round. Right now, if you have Disturb higher than 1.3, the rivets become noticeably oval.
Rivets also need an option to prevent the double rows that occur where panels meet. This could be a Top & Left Edge Only option or a distance to edge feature. I'm currently doing panels on a bomber and each panel spans several ribs, and the panels themselves, overlap, so there's very few areas where a double row of rivets would appear. If we could supply the number of Uprights in U and V directions, that would also help solve this problem. Right now, I'm facing doing this through creative UV mapping, or going back to image mapping (huge images due to the numbers of rivets needed).
He Who Has Otherwise Been Enjoying These Nodes. |
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Dave Jerrard
Joined: 08 Dec 2007 Posts: 4 Location: Chained to a computer. It sucks, but at least it's a fast computer!
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Posted: Mon Nov 30, 2009 8:24 pm Post subject: |
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Well, I have a partial solution.
To get a single row of rivets, I need to supply a negative Grout value. This can only be done through a link; the node itself will not allow a negative value to be typed in. This will push the rivets out past the edge of the panel, so I can use this to line them up so they're halfway off. Now to figure out the relationship between the grout settings & the rivet sizes since I need to change the Grout setting any time I change the Rivet sizes or the Rivet numbers.
It's a partial solution since now I'm stuck with the rivets lined up along the panel lines. I thought I could use the Map Deformer, but nope - it doesn't work with UV maps. Argh!
Now I'm trying the LW Grid2D texture, which sorta works; I can get the panel edges shifted through the use of its U and V Offsets. But the other Panel textures I'm using aren't going to be so easily cheated. I also lose the Disturb feature with this.
He Who Is Not Looking Forward To Making Several 10K+ Image Maps For This. |
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shadersrjj Site Admin
Joined: 27 Oct 2007 Posts: 76
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Posted: Thu Dec 03, 2009 4:47 pm Post subject: |
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Dave, do you have a model and/or image to send me so that I can have a go?
RJJ
shadersrjj@aol.com |
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Dave Jerrard
Joined: 08 Dec 2007 Posts: 4 Location: Chained to a computer. It sucks, but at least it's a fast computer!
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Posted: Thu Dec 03, 2009 7:47 pm Post subject: |
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| shadersrjj wrote: | Dave, do you have a model and/or image to send me so that I can have a go?
RJJ
shadersrjj@aol.com |
Can't seem to attach any images here, so here's a link to what I'm after...
Notice how the panels overlap like shingles, with a single line of rivets holding both in place. There's also three sets of vertical uprights on one panel while there's only two sets of horizontal ones.
Right now, I'm playing with the idea of a second, shifted UV that Ill apply only to the rivets to provide an offset. I'll probably end up with some rows of half-rivets this way, but I doubt that will be noticeable in these scenes.
He Who Is Almost Done This Thing. |
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